Having up to four items on hand gives you a reasonable degree of choice and variation going into battle, and allows you to adapt as you see fit. Each character can also equip a selection of armors, including body mail, shields, and accessories. These exclusive items are mostly weapons, such as swords, lances, hammers, and bows as well as expendable healing items. Each character can equip up to four items, with some items exclusive to certain classes in standard RPG form. Aside from this, it feels relatively straightforward. It's also possible to change the formation of the party to give bonus effects as desired, such as higher defense, or certain units being more frequently targeted. Before long, you find yourself in the loop of find where you want to go, defeat the evil lurking there, and go somewhere else until all evil is vanquished.īattles play out similarly to Final Fantasy IV you control up to five characters in turn-based combat, a mixture of the speed stat and a bit of luck deciding who hits first. Traveling from location to location is no longer an affair sullied with random encounters, instead it becomes as easy as saying where you want to go, and suddenly you're there! Great, right? Honestly, the game is relatively short, and removing a focus on traveling and adventure doesn't help it. The game employs a fairly ordinary top-down perspective, and an unexpectedly simplified world map. You traverse a world filled with towns and people to interact with stores and various locations to find resources and dungeons with legions of monsters. I don't feel this was the best way for me to experience the game, however with this release, I was left with little option.įor the most part, RS2 plays like any standard RPG. For an RPG, I feel it really quite bad to not teach the player its core mechanics. I apologise if I am unable to adequately explain these, but I wasn't able to fully understand every aspect of the game. Despite the game being localised for English audiences, it explains very little of its core content, and fails to provide a manual as you might have seen in its 1993 release. It does however offer a reason for those who experienced the original game to jump back into the world seamlessly.īefore continuing, I feel it necessary to mention the difficulties I had understanding certain aspects of the game. What exactly the NG+ offers I'm not certain I haven't played this before, and I don't plan on a second play through any time soon. If you're interested in early stat building, this might be useful to you. Another interesting inclusion is a New Game+, most notable for its accessibility from the get-go unlike many a modern and classic RPG often requiring playing the game to completion beforehand. For those familiar with the original release, this could be a chance to relive their youth without having to dig out their Super Famicom. Also worth mentioning is the option to play the game as it was imagined in 1993, excluding the modern additions. I question why the second game was localised without the first, but this introduction was an enjoyable way to be brought into the world. Before so much as starting, you're hit with an introduction essentially a demo lasting five minutes showing the events preceding the game.
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